The background trees in this scene work nicely. Of course, using terrain spikes for trees is nothing new. What's different here is the realistic form and transparency mapping. Note the banding of highlighted foliage depicting variations in growth (new versus old), as well as the gaps between branches as seen on the horizon line. That's fairly realistic for a single tiling texture mapped on two identical terrains.
The result required two different UV mappings. The singel Jungle DVD texture is applied to two identical terrain models so that each mapping method adds something unique to the mix. One method overcomes the inherent flaw in the other. Here are the settings we applied using Bryce.